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Overview

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What makes it distinctive
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Key activities and activations

aion
qlab
drivex
astrox
immersa
podeo
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Initiatives

Quantum Lab
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Quantum Futures Challenge
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Autonomy and Robotics Mission
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Future Mobility and Aerospace Challenge
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Quantum Lab Research Showcase
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Skills students develop

01 quantum computing
Quantum computing literacy — qubits, probability, measurement and quantum circuits
02 ai robotics
Artificial intelligence and robotics — programming intelligent behaviour, sensors, actuators and autonomy
03 embedded electronics
Embedded systems and electronics — connecting hardware, controllers and software into responsive systems
04 autonomous mobility
Autonomous mobility — navigation, route planning, sensing and connected transport
05 aerospace drone
Aerospace and drone systems — flight, control, mission planning and operating constraints
06 engineering design testing
Engineering design and testing — requirements, prototyping, fault-finding and evidence-led improvement
07 immersive spatial
Immersive and spatial media — visualising and explaining ideas at scale
08 research communication
Research communication — reports, presentations, interviews, podcasts and public demonstration
09 ethics responsible tech
Ethics and responsible technology — safety, privacy, bias, sustainability and access
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Where this can lead

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Quantum computing and quantum information
Artificial intelligence and machine learning
Robotics and autonomous systems
Embedded systems
Mechatronics
Electric vehicles and future mobility
Aerospace engineering
Drone systems
Space technology
Computer science and software engineering
Cyber-physical systems
Simulation and digital twins
Immersive media and spatial computing
Engineering research
Science communication
Technology entrepreneurship
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Curriculum
01
Curriculum Focus
Computing Physics Mathematics Design & Technology Geography English Science PSHE

Students build foundational knowledge of AI, robotics, quantum ideas, electric systems, flight, drones and immersive media through guided investigations. The focus is on understanding systems, collecting evidence, coding simple behaviours and explaining technical ideas clearly.

Sample Learning Experiences
01

Program a robot to complete a navigation or manipulation task and explain the sensors it uses.

02

Compare classical bits with introductory qubit models through simple probability and measurement activities.

03

Investigate electric mobility through batteries, motors, energy transfer and smart-city transport problems.

04

Plan and fly a simulated drone mission using coordinates, distance, time and safe operating rules.

05

Use IMMERSA to explore a curriculum topic and create a short spatial explanation for other students.

06

Record a PODEO episode that translates a technical idea into language suitable for a non-specialist audience.

02
Curriculum Focus
GCSE Computer Science Physics Mathematics Design & Technology Geography Business English Media

Students apply more formal subject knowledge to technology projects. They plan investigations, use data, compare designs, evaluate limitations and connect emerging technologies with real systems and industries.

Sample Learning Experiences
01

Design and test a robot or autonomous mobility solution against defined performance criteria.

02

Build and run introductory quantum circuits on the simulator and interpret repeated measurement results.

03

Analyse EV or smart-city systems using energy, efficiency, sensors and sustainability evidence.

04

Use flight or drone simulation data to study motion, control, navigation and performance.

05

Develop an immersive curriculum experience or technical demonstration for a defined audience.

06

Produce a research interview or debate on the social, economic or ethical impact of an emerging technology.

03
Curriculum Focus
A-Level Physics Computer Science Mathematics Design & Technology Geography Business Media Extended Project Qualification

Students undertake deeper research and more independent projects using specialist zones as investigation and prototyping environments. They are expected to justify methods, evaluate evidence, consider uncertainty and communicate work to authentic audiences.

Sample Learning Experiences
01

Complete an extended research project involving quantum computing, robotics, autonomy, mobility, aerospace or immersive technology.

02

Develop and evaluate a more complex control, AI or robotic system with documented testing and iteration.

03

Compare technological solutions using technical performance, sustainability, ethics and economic considerations.

04

Design a simulated mission in aviation, drones or space operations and defend the engineering decisions made.

05

Create an immersive explanation, simulation or research visualisation for a curriculum or public audience.

06

Publish a PODEO research episode, documentary or expert interview that forms part of a project portfolio.

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SCHOLARSHIP​
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Learning Without Barriers