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Overview

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What makes it distinctive
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Key activities and activations

team esports competition (1)
race analyse improve
produce the broadcast
performance analyst
build esports brand
run an esports event
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Initiatives

Strike Lab Cover
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STRIKE Championship
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STRIKE Racing Championship
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STRIKE Broadcast Challenge
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Esports Industry Live
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Skills students develop

competitive teamwork 40
Competitive teamwork – communicating clearly and coordinating decisions under time pressure
strategic thinking 40
Strategic thinking – reading situations, anticipating consequences and adapting a plan
performance analysis 40
Performance analysis – collecting information, identifying patterns and using evidence to improve
broadcast production 40
Broadcast production – planning programmes, managing audio and video, creating graphics and delivering live content
communication commentary 40
Communication and commentary – explaining complex action clearly for different audiences
digital content creation 40
Digital content creation – graphics, video, social content and promotional assets
event management 40
Event management – schedules, participants, responsibilities and delivery
digital wellbeing 40
Digital wellbeing – managing screen time, physical health, behaviour and sustainable participation
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Where this can lead

Strike Lab Uni
Esports competition and coaching
Performance analysis
Game development and design
Software engineering
Broadcast and sports production
Streaming and content production
Commentary and presenting
Video production
Graphic design
Animation
Audio production
Event management
Marketing
Sponsorship
Social media
Data analysis
Cybersecurity
Network engineering
Sports psychology
Motorsport simulation
Community management and journalism
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Curriculum

Students investigate computer hardware, networking, latency, internet connectivity, peripherals, software configuration and digital security. Advanced projects can introduce game development, programming, cybersecurity and network administration.

Students collect and interpret performance data through percentages, averages, probability, ratios, rankings, graphs and statistics. Sim racing creates opportunities to examine lap times, averages, consistency, speed and performance trends.

Students write match reports, scripts, interviews, event announcements, reviews and analytical pieces. Commentators practise speaking, questioning, listening and responding quickly while communicating clearly to an audience.

Students examine how live broadcasts are planned and produced, including camera selection, graphics, sound, commentary, audience, branding, editing and storytelling.

Students examine team management, sponsorship, marketing, events, revenue, intellectual property, audiences and brand partnerships. They can develop business plans for an esports event, team or related product.

Students examine gaming hardware, ergonomics, peripherals and the design of physical gaming environments. They can design accessories, workstation concepts or solutions that improve comfort, organisation or accessibility.

Students examine reaction, coordination, concentration, posture, recovery and the routines required to maintain healthy performance, including breaks, movement, hydration, sleep and balanced screen use.

Students address respectful communication, online conduct, cyberbullying, privacy, identity, inclusion and responsible gaming. They learn how to compete intensely while maintaining respect for teammates and opponents.

Sim racing and gaming provide contexts for studying forces, motion, reaction time, human performance and energy. Students can conduct controlled investigations into variables that affect physical or digital performance.

Students create logos, team identities, overlays, broadcast graphics, digital assets and event branding. They consider typography, composition, consistency and audience.

Students explore microphone technique, sound levels, audio mixing, sound effects and music used in digital production.

Students examine roles surrounding esports and gaming, including broadcasting, content production, coaching, software development, event operations, analytics, marketing and technical support.

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SCHOLARSHIP​
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